Customizing your weapons is a great way to improve your chances of survival. The list below is mostly complete but I found a few more items I need to add to the list. Check back often for updates.
BLADED CUSTOM WEAPONS
SHOCK MOD
Description: Take a sword, strap a battery to it, and electrocute the undead!
Required Base Weapon: Just about anything with a blade, including knives, machetes and axes.
Required Ingredients: Duct Tape x 2, Wire x 2, Battery x 2
Cost: $200
Location: Quest reward for Black Hawk Down quest in Act 1
Description: Take a sword, strap a battery to it, and electrocute the undead!
Required Base Weapon: Just about anything with a blade, including knives, machetes and axes.
Required Ingredients: Duct Tape x 2, Wire x 2, Battery x 2
Cost: $200
Location: Quest reward for Black Hawk Down quest in Act 1
TOXIC MOD
Description: Dip a blade in some nasty stuff and start slicing away. Zombies will start vomiting, stunning them for a few weapons.
Required Base Weapon: Just about anything with a blade, including knives, machetes and axes.
Required Ingredients: Oleander x 3, Detergent x 3, Suicider Meat x 2, Lemon Juice x 2, Flexible Hose x 2
Cost: $600
Location: Found on Helen's desk during the Sacred Silence quest in Act 2
Description: Dip a blade in some nasty stuff and start slicing away. Zombies will start vomiting, stunning them for a few weapons.
Required Base Weapon: Just about anything with a blade, including knives, machetes and axes.
Required Ingredients: Oleander x 3, Detergent x 3, Suicider Meat x 2, Lemon Juice x 2, Flexible Hose x 2
Cost: $600
Location: Found on Helen's desk during the Sacred Silence quest in Act 2
PARALZING STRIKE MOD
Description: While not as damaging as the toxic mod, this will increase the chances of getting zombies to vomit, thus stunning them longer.
Required Base Weapon: Just about anything with a blade, including knives, machetes and axes.
Required Ingredients: Oleander x 2, Detergent x 2
Cost: $200
Location: Quest reward for Picture of Bliss quest.
Description: While not as damaging as the toxic mod, this will increase the chances of getting zombies to vomit, thus stunning them longer.
Required Base Weapon: Just about anything with a blade, including knives, machetes and axes.
Required Ingredients: Oleander x 2, Detergent x 2
Cost: $200
Location: Quest reward for Picture of Bliss quest.
HIGH VOLTAGE MOD
Description: Upgraded version of the Shock Mod.
Required Base Weapon: Just about anything with a blade, including knives, machetes and axes.
Required Ingredients: Duct Tape x 2, Wire x 2, Battery x 3, Electronic Scrap x 2
Cost: $400
Location: Near a workbench in the pump station, found during the Drowned Hope quest of Act 2
Description: Upgraded version of the Shock Mod.
Required Base Weapon: Just about anything with a blade, including knives, machetes and axes.
Required Ingredients: Duct Tape x 2, Wire x 2, Battery x 3, Electronic Scrap x 2
Cost: $400
Location: Near a workbench in the pump station, found during the Drowned Hope quest of Act 2
Blunt Weapon Mods
NAIL'D MOD
Description: Take something wooden and jam some nails into it. Simple as that!
Required Base Weapon: Wooden weapons, including baseball bats, cudgels and sticks.
Required Ingredients: Nails x 2
Cost: $200
Location: Quest reward for Passport to Life quest in Act 1.
Description: Take something wooden and jam some nails into it. Simple as that!
Required Base Weapon: Wooden weapons, including baseball bats, cudgels and sticks.
Required Ingredients: Nails x 2
Cost: $200
Location: Quest reward for Passport to Life quest in Act 1.
TORCH MOD
Description: Create a homemade torch, useful for setting zombies ablaze.
Required Base Weapon: Any blunt weapon.
Required Ingredients: Rag x 2, Glue x 2, Gas For Lighter x 2
Cost: $400
Location: Quest reward for Counsel of Despair quest in Act 1.
Description: Create a homemade torch, useful for setting zombies ablaze.
Required Base Weapon: Any blunt weapon.
Required Ingredients: Rag x 2, Glue x 2, Gas For Lighter x 2
Cost: $400
Location: Quest reward for Counsel of Despair quest in Act 1.
NUTS AND BOLTS MOD
Description: Give a blunt weapon some extra force by wrapping it with metal bolts.
Required Base Weapon: Metal bats and batons.
Required Ingredients: Bolts x 2
Cost: $200
Location: Quest reward for Toy Story quest in Act 1.
Description: Give a blunt weapon some extra force by wrapping it with metal bolts.
Required Base Weapon: Metal bats and batons.
Required Ingredients: Bolts x 2
Cost: $200
Location: Quest reward for Toy Story quest in Act 1.
RIPPER MOD
Description: Take a bat, wire it up to a circular saw and start swinging away!
Required Base Weapon: Wooden baseball bat
Required Ingredients: Duct Tape x 2, Wire x 2, Belt, Large Battery, Circular Blade, Metal Scrap x 2
Cost: $100
Location: DLC code, came with new copies of "Dead Island"
Description: Take a bat, wire it up to a circular saw and start swinging away!
Required Base Weapon: Wooden baseball bat
Required Ingredients: Duct Tape x 2, Wire x 2, Belt, Large Battery, Circular Blade, Metal Scrap x 2
Cost: $100
Location: DLC code, came with new copies of "Dead Island"
HEAVY MOD
Description: Give a melee weapon some extra heft and crushing power by tossing some weights on there.
Required Base Weapon: Hammers, sledgehammers, crowbars
Required Ingredients: Weight Plate, Gears, Clamp x 2
Cost: $400
Location: Quest reward for Two Hearts quest in Act 1.
Description: Give a melee weapon some extra heft and crushing power by tossing some weights on there.
Required Base Weapon: Hammers, sledgehammers, crowbars
Required Ingredients: Weight Plate, Gears, Clamp x 2
Cost: $400
Location: Quest reward for Two Hearts quest in Act 1.
IMPACT MOD
Description: Electrify enemies while bashing their brains in.
Required Base Weapon: Any blunt weapon
Required Ingredients: Duct Tape x2, Wire x 2, Battery x 2
Cost: $200
Location: Quest reward for Last Chance on the Wall quest in Act 2.
Description: Electrify enemies while bashing their brains in.
Required Base Weapon: Any blunt weapon
Required Ingredients: Duct Tape x2, Wire x 2, Battery x 2
Cost: $200
Location: Quest reward for Last Chance on the Wall quest in Act 2.
PIRANHA MOD
Description: Make zombies bleed by wrapping a powerful blunt weapon with some nasty teeth.
Required Base Weapon: Sledgehammers, mauls, pickaxes
Required Ingredients: Weight Plate, Gears, Blade, Clamp x 2
Cost: $600
Location: Quest reward for Third Head of Cerberus in Act 2.
Description: Make zombies bleed by wrapping a powerful blunt weapon with some nasty teeth.
Required Base Weapon: Sledgehammers, mauls, pickaxes
Required Ingredients: Weight Plate, Gears, Blade, Clamp x 2
Cost: $600
Location: Quest reward for Third Head of Cerberus in Act 2.
Explosvice/ Thrown Mods
MOLOTOV
Description: Take a bottle of booze, stick a rag in it and light in on fire. Piece of cake.
Required Base Weapon: None
Required Ingredients: Alcohol x 2, Rag
Cost: $50
Location: Found in hotel parking lot during Born to Be Wild quest in Act 1.
Description: Take a bottle of booze, stick a rag in it and light in on fire. Piece of cake.
Required Base Weapon: None
Required Ingredients: Alcohol x 2, Rag
Cost: $50
Location: Found in hotel parking lot during Born to Be Wild quest in Act 1.
DEO-BOMB
Description: A timed explosive which can clear a crowd of zombies in no time.
Required Base Weapon: None
Required Ingredients: Deodorant x 2, Duct Tape
Cost: $50
Location: Reward for completing the quest, Tell Me Where It Hurts.
Description: A timed explosive which can clear a crowd of zombies in no time.
Required Base Weapon: None
Required Ingredients: Deodorant x 2, Duct Tape
Cost: $50
Location: Reward for completing the quest, Tell Me Where It Hurts.
MEAT BAIT
Description: A handy distraction which will draw a crowd of zombies to wherever you throw it.
Required Base Weapon: None
Required Ingredients: Meat x 3, Duct Tape
Cost: $50
Location: Quest reward for Drop by Drop quest in Act 2.
Description: A handy distraction which will draw a crowd of zombies to wherever you throw it.
Required Base Weapon: None
Required Ingredients: Meat x 3, Duct Tape
Cost: $50
Location: Quest reward for Drop by Drop quest in Act 2.
Sticky Bomb
Description: Wish that your grenades didn't roll away from your desired target? Enter the sticky bomb, which combines a knife with an explosive.
Required Base Weapon: Small throwing knives
Required Ingredients: Detergent, Wire, Duct Tape, Wrist Watch
Cost: $50
Location: Quest reward for Drowned Hope quest in Act 2.
Description: Wish that your grenades didn't roll away from your desired target? Enter the sticky bomb, which combines a knife with an explosive.
Required Base Weapon: Small throwing knives
Required Ingredients: Detergent, Wire, Duct Tape, Wrist Watch
Cost: $50
Location: Quest reward for Drowned Hope quest in Act 2.
Exploding Zombie Bait:
This can only be obtained through the playstation home survival game.... Get it before it's to late, because it's badass.
Gun Mods
SHOCK GUN
Description: Give your bullets some extra pop with electricity.
Required Base Weapon: Pistol
Required Ingredients: Battery x 2, Magnet x 2, Metal Scrap x 2
Cost: $600
Location: TBF
Description: Give your bullets some extra pop with electricity.
Required Base Weapon: Pistol
Required Ingredients: Battery x 2, Magnet x 2, Metal Scrap x 2
Cost: $600
Location: TBF
STRIKE GUN
Description: Set zombies ablaze from afar with this fire-shooting pistol.
Required Base Weapon: Pistol
Required Ingredients: Detergent x 2, Gas for Lighter x 2, Glue x 2, Metal Scrap x 2
Cost: $600
Location: TBF
Description: Set zombies ablaze from afar with this fire-shooting pistol.
Required Base Weapon: Pistol
Required Ingredients: Detergent x 2, Gas for Lighter x 2, Glue x 2, Metal Scrap x 2
Cost: $600
Location: TBF